Six Beasties

Unfortunately, Six Beasties is once more in indefinite limbo as we are working on other projects. One day we hope to come back to it.

Last updated: 2003

By the side of the road to a well-known fiery place:
six beasties
and fifty-two cards

Work in Progress

Beholder presents Six Beasties, a unique combination of writing, computer generated imagery, sound and programming.

the strangest game of cards. . . ever

The Beasties are no ordinary players -- and the cards are no ordinary cards: ever seen the Ace of Seeing or the Emperor of Hearts? You're welcome just to visit. . . but sooner or later you'll be tempted to pick up the cards and play against the Beasties. There's an implicit weekly challenge to work your way through the strange building and play all Six Beasties at their own, strange game.

changing week by week, month by month

Each week, the cards are reshuffled and re-dealt, and the challenge is repeated. But, of course, it's not quite that simple. . . the cards change with time, over the months, and which cards win depends on the cumulative preferences of readers from previous weeks.

quality writing, graphics and audio combined

Six Beasties has been in a state of limbo for over a year while the creative team has been fighting beasties of a more worldly nature. Unfortunately we couldn't meet our planned release date of 2002 and for now the project is back in the cupboard. But one day in the future, perhaps. . .

One web. . . fifty-two cards. . .

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Six Beasties:
Not like anything you've seen before.
Not quite a story.
Not quite a game of cards.
Not quite yet.

. . .and Six Beasties